There are several new features in the Outliner intended to complement USD workflows. This means you can now work directly with USD data in common Maya editors, enabling native support for the Viewport, Outliner, Attribute Editor, Manipulators, Snapping, and more. The new mayaUsdProxyShape node enables native Maya workflows directly on USD stages. Support for in-memory USD stagesĪ USD stage is an in-memory container of the composed USD scenegraph. This can be used to see the contents of a USD file, as well as to set the state of the scene, including variants, before import. Preview USD scene structureĪ new USD Hierarchy View Window gives you a lightweight preview of the USD scene structure.
This allows you to rely on USD as a simple, high speed format for transferring data between Maya scenes or other applications that support USD. Seamlessly import and export USD dataĪ new round-trip import and export workflow lets you take USD data and import it as native Maya data, or take native Maya data and export it as USD data. You can now load multiple gigabytes of data into Maya in a matter of seconds. One of the many benefits of USD in Maya is the raw speed at which you can bring in massive data sets. Load and edit massive data sets at lightning speed USD has now been seamlessly integrated in Maya, allowing you to not only load and edit massive data sets at lightning speed, but also work directly with the data using Maya’s native tools.
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